
TypeScript 4 Design Patterns and Best Practices
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So far in this book, we have focused on learning about the classical design patterns and expanded our exploration with functional and reactive programming methodologies. In the last two chapters of this book, we will switch gears and focus on understanding the best practices and recommendations for developing real-world TypeScript applications.
In this chapter, we begin by demonstrating some of the reasonable combinations of design patterns that you can consider so that you can get the best of both worlds. Next, we will also gain a considerable understanding of how to use the existing utility types and functions that TypeScript exposes over the built-in type definitions. Those utility types are there to help us annotate our models with commonly used types. We will next see an introduction to Domain-Driven Design (DDD) with TypeScript, which is a way to think about and design programming systems using a domain model...