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TypeScript 4 Design Patterns and Best Practices

TypeScript 4 Design Patterns and Best Practices

By : Theofanis Despoudis
4.1 (18)
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TypeScript 4 Design Patterns and Best Practices

TypeScript 4 Design Patterns and Best Practices

4.1 (18)
By: Theofanis Despoudis

Overview of this book

Design patterns are critical armor for every developer to build maintainable apps. TypeScript 4 Design Patterns and Best Practices is a one-stop guide to help you learn design patterns and practices to develop scalable TypeScript applications. It will also serve as handy documentation for future maintainers. This book takes a hands-on approach to help you get up and running with the implementation of TypeScript design patterns and associated methodologies for writing testable code. You'll start by exploring the practical aspects of TypeScript 4 and its new features. The book will then take you through the traditional gang of four (GOF) design patterns in their classic and alternative form and show you how to use them in real-world development projects. Once you've got to grips with traditional design patterns, you'll advance to learning about their functional programming and reactive programming counterparts and how to couple them to deliver better and more idiomatic TypeScript code. By the end of this TypeScript book, you'll be able to efficiently recognize when and how to use the right design patterns in any practical use case and gain the confidence to work on scalable and maintainable TypeScript projects of any size.
Table of Contents (14 chapters)
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1
Section 1: Getting Started with TypeScript 4
4
Section 2: Core Design Patterns and Concepts
8
Section 3: Advanced Concepts and Best Practices

Q & A

  1. Why is JavaScript inherently less safe than TypeScript?

    JavaScript lacks types and static checks, and it's more likely to introduce errors at runtime, not only because they cannot exist with TypeScript but because they are not prevented by any tool or mechanism. TypeScript provides some basic guarantees about the validity of the parameters or variables you use.

  2. Why do we use class diagrams to describe design patterns?

    This is because class diagrams are useful for representing the static structure of a system and the associations between them.

  3. Explain why refactoring code using TypeScript is easier to perform.

    As we mentioned previously, TypeScript comes with its own refactoring tool, namely the server executable, which integrates well with VSCode. Because the server scans the program and resolves all the types of the variables or objects, it can provide additional operations such as refactoring. This would be more difficult or limited when using JavaScript as there are no types to check against.

  4. How would you persuade a JavaScript developer to switch to TypeScript?

    I would explain to them the difference between JavaScript and TypeScript and how easy it is to convert existing projects into TypeScript, piece by piece. I would also relay the benefits of type checking, refactoring, and having a better coding experience. I would conclude that TypeScript is widely used and documented, so there should be no fear in adopting it in practical projects.

  5. How does VSCode recognize the type of a variable when you hover over it?

    TypeScript comes with its own refactoring tool, namely the server executable. This tool offers code inspection facilities that VSCode uses natively.

  6. What are the benefits of using external libraries such as Immutable.js?

    We use external libraries to avoid implementing hard-to-understand concepts that require some expertise. For example, with Immutable.js, writing a similar library that works with immutable data is a daunting feat. We must carefully avoid all sorts of issues, such as memory leaks, performance degradation, and bad API implementation. In many cases, it's also counterproductive as you won't have enough time to materialize business goals as you will lose time and money working on irrelevant features.

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