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Refactoring with C++

Refactoring with C++

By : Dmitry Danilov
5 (2)
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Refactoring with C++

Refactoring with C++

5 (2)
By: Dmitry Danilov

Overview of this book

Despite the prevalence of higher-level languages, C++ is still running the world, from bare-metal embedded systems to distributed cloud-native systems. C++ is on the frontline whenever there is a need for a performance-sensitive tool supporting complex data structures. The language has been actively evolving for the last two decades. This book is a comprehensive guide that shows you how to implement SOLID principles and refactor legacy code using the modern features and approaches of C++, the standard library, Boost library collection, and Guidelines Support Library by Microsoft. The book begins by describing the essential elements of writing clean code and discussing object-oriented programming in C++. You’ll explore the design principles of software testing with examples of using popular unit testing frameworks such as Google Test. The book also guides you through applying automated tools for static and dynamic code analysis using Clang Tools. By the end of this book, you’ll be proficient in applying industry-approved coding practices to design clean, sustainable, and readable real-world C++ code.
Table of Contents (18 chapters)
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Techniques for achieving minimalism

Functional decomposition is the process of breaking down complex functionalities into smaller, more manageable units. This technique is crucial for creating minimalistic APIs as it promotes simplicity and modularity. By decomposing functions, you ensure that each part of the API has a clear, well-defined purpose, which enhances maintainability and usability.

Key aspects of functional decomposition include the following:

  • Modular design: Design the API such that each module or function handles a specific aspect of the overall functionality. This separation of concerns (SoC) ensures that each part of the API has a clear, well-defined purpose.
  • Single Responsibility Principle (SRP): Each function or class should have one, and only one, reason to change. This principle helps in keeping the API simple and focused.
  • Reusable components: By decomposing functions into smaller units, you can create reusable components that can be combined...

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