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Refactoring with C++

Refactoring with C++

By : Dmitry Danilov
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Refactoring with C++

Refactoring with C++

5 (2)
By: Dmitry Danilov

Overview of this book

Despite the prevalence of higher-level languages, C++ is still running the world, from bare-metal embedded systems to distributed cloud-native systems. C++ is on the frontline whenever there is a need for a performance-sensitive tool supporting complex data structures. The language has been actively evolving for the last two decades. This book is a comprehensive guide that shows you how to implement SOLID principles and refactor legacy code using the modern features and approaches of C++, the standard library, Boost library collection, and Guidelines Support Library by Microsoft. The book begins by describing the essential elements of writing clean code and discussing object-oriented programming in C++. You’ll explore the design principles of software testing with examples of using popular unit testing frameworks such as Google Test. The book also guides you through applying automated tools for static and dynamic code analysis using Clang Tools. By the end of this book, you’ll be proficient in applying industry-approved coding practices to design clean, sustainable, and readable real-world C++ code.
Table of Contents (18 chapters)
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The Significance of Naming

As you delve deeper into the world of C++, or any other programming language for that matter, one thing becomes increasingly clear – the power of a name. In this chapter, we will explore the profound importance of naming conventions in writing clean, maintainable, and efficient C++ code.

In computer programming, names are given to variables, functions, classes, and numerous other entities. These names serve as identifiers, playing a pivotal role in how we, as programmers, interact with the components of our code. While it may seem a trivial matter to some, choosing the right names can have a profound impact on the understandability and maintainability of a software project. The names we choose to represent the different elements of our program are the first layer of documentation that anyone, including our future selves, has when they approach our code.

Imagine a developer named Mia who works with a class named WeatherData. This class has two...

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