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Refactoring with C++

Refactoring with C++

By : Dmitry Danilov
5 (2)
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Refactoring with C++

Refactoring with C++

5 (2)
By: Dmitry Danilov

Overview of this book

Despite the prevalence of higher-level languages, C++ is still running the world, from bare-metal embedded systems to distributed cloud-native systems. C++ is on the frontline whenever there is a need for a performance-sensitive tool supporting complex data structures. The language has been actively evolving for the last two decades. This book is a comprehensive guide that shows you how to implement SOLID principles and refactor legacy code using the modern features and approaches of C++, the standard library, Boost library collection, and Guidelines Support Library by Microsoft. The book begins by describing the essential elements of writing clean code and discussing object-oriented programming in C++. You’ll explore the design principles of software testing with examples of using popular unit testing frameworks such as Google Test. The book also guides you through applying automated tools for static and dynamic code analysis using Clang Tools. By the end of this book, you’ll be proficient in applying industry-approved coding practices to design clean, sustainable, and readable real-world C++ code.
Table of Contents (18 chapters)
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Inheritance in C++

Inheritance and composition are two fundamental OOP concepts that enable the creation of complex and reusable software designs in C++. They facilitate code reuse and help in modeling real-world relationships, though they operate differently.

Inheritance allows one class, known as the derived or subclass, to inherit properties and behaviors from another class, the base or superclass. This enables the derived class to reuse the code in the base class while extending or overriding its functionality. For instance, consider a BaseSocket class and its derived classes, TcpSocket and UdpSocket. The derived classes inherit the basic functionality of BaseSocket and add their specific implementations:

class BaseSocket {
public:
    virtual ssize_t send(const std::vector<uint8_t>& data) = 0;
    virtual ~BaseSocket() = default;
};
class TcpSocket : public BaseSocket {
public:
    ssize_t send(const std...

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