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Hands-On Design Patterns with Java

Hands-On Design Patterns with Java

By : Dr. Edward Lavieri Jr.
2 (1)
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Hands-On Design Patterns with Java

Hands-On Design Patterns with Java

2 (1)
By: Dr. Edward Lavieri Jr.

Overview of this book

Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.
Table of Contents (15 chapters)
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1
Section 1: Introducing Design Patterns
4
Section 2: Original Design Patterns
8
Section 3: New Design Patterns

Understanding the blackboard pattern

The blackboard architectural pattern is used for large systems that do not have a definitive solution. This pattern is often used to design frameworks for speech recognition, computer games, and dynamic systems with artificial intelligence or machine learning.

We will now look at the following implementations of the blackboard architectural pattern:

  • Coffee shop automation
  • Warehouse security bot

Coffee shop automation example

Our first example of the blackboard architectural pattern features coffee shop automation. Let's say that we want to program an android (robot) to run a coffee shop. This android will be on duty for 24 hours each day and will have multiple tasks, as shown in...

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