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Hands-On Design Patterns with Java

Hands-On Design Patterns with Java

By : Dr. Edward Lavieri Jr.
2 (1)
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Hands-On Design Patterns with Java

Hands-On Design Patterns with Java

2 (1)
By: Dr. Edward Lavieri Jr.

Overview of this book

Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.
Table of Contents (15 chapters)
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1
Section 1: Introducing Design Patterns
4
Section 2: Original Design Patterns
8
Section 3: New Design Patterns

Introducing creational design patterns

Creational design patterns are used to manage the objects as they are instantiated (created). In Java, there are two basic creation patterns. When we create classes, we use inheritance. When creating objects, we can assign the creation task to other objects.

The purposes of creational design patterns are as follows:

  • Separate object creation from the system
  • Support reliance on object creation vice inheritance
  • Encapsulate information regarding which classes are used by a system
  • Protect object creation details

The six creational design patterns presented in this chapter can be grouped into two subcategories—those that focus on classes and those that focus on objects. The following table details these subcategories:

Object Scope Class Scope
Abstract factory pattern Factory pattern
Builder pattern Simple factory pattern
Prototype...

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