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Hands-On Design Patterns with Java

Hands-On Design Patterns with Java

By : Dr. Edward Lavieri Jr.
2 (1)
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Hands-On Design Patterns with Java

Hands-On Design Patterns with Java

2 (1)
By: Dr. Edward Lavieri Jr.

Overview of this book

Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.
Table of Contents (15 chapters)
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Section 1: Introducing Design Patterns
4
Section 2: Original Design Patterns
8
Section 3: New Design Patterns

Behavioral Design Patterns

In the previous chapter, we explored Object-Oriented Programming (OOP) and accepted it as the preferred programming approach for this and the remaining chapters in the book. We learned the key OOP principles—concise objects, encapsulation to protect, and purposeful inheritance—and we will see evidence of those principles in the design patterns and source code presented throughout this book.

In this chapter, we will explore the behavioral design pattern category and its individual design patterns listed as follows. We will examine programming challenges and the behavioral design patterns that solve them:

  • Introducing behavioral design patterns
  • Chain of responsibility pattern
  • Command pattern
  • Interpreter pattern
  • Iterator pattern
  • Mediator pattern
  • Memento pattern
  • Null object pattern
  • Observer pattern
  • State pattern
  • Strategy pattern
  • Template method...

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