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Hands-On Design Patterns with Java

Hands-On Design Patterns with Java

By : Dr. Edward Lavieri Jr.
2 (1)
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Hands-On Design Patterns with Java

Hands-On Design Patterns with Java

2 (1)
By: Dr. Edward Lavieri Jr.

Overview of this book

Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.
Table of Contents (15 chapters)
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Section 1: Introducing Design Patterns
4
Section 2: Original Design Patterns
8
Section 3: New Design Patterns

Summary

In this chapter, we explored the reactive design pattern category and its individual design patterns of asynchronous communication, autoscaling, bounded queue, bulkhead, caching, circuit breaker, event-driven communication, fail-fast, failure-handling, fan-out, quickest reply, idempotency, monitoring, publisher-subscriber, self-containment, and stateless. We also reviewed use cases for the design patterns and how they can contribute to well-designed and-developed systems that are reactive to internal and external changes.

You now have the necessary knowledge of the Universal Modeling Language (UML), Object-Oriented Programming (OOP), and over 60 design patterns to enhance your software design and development capabilities.

The design patterns in this book are not time-bound and will remain valid for several decades to come.

...

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