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Hands-On Design Patterns with Java

Hands-On Design Patterns with Java

By : Dr. Edward Lavieri Jr.
2 (1)
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Hands-On Design Patterns with Java

Hands-On Design Patterns with Java

2 (1)
By: Dr. Edward Lavieri Jr.

Overview of this book

Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.
Table of Contents (15 chapters)
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1
Section 1: Introducing Design Patterns
4
Section 2: Original Design Patterns
8
Section 3: New Design Patterns

Implementing the facade design pattern

The facade design pattern creates an interface that is served as an interface to other interfaces within a system or subsystem. The benefits of using this design pattern are that subsystems are less complex, the reliance components is reduced, and communication between system components is minimized.

Consider the following illustrations. The image on the left shows the organization of a system and subsystems without a facade interface. The right-hand image shows the facade interface layered between the main classes and the subsystem:

System representation with and without a facade interface

As indicated in the diagram, the facade interface serves as an interface between the system and subsystem. It can also be correction inferred that the facade interface will prevent the unnecessary exposure of details to the system.

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