- Portability, inheritance, encapsulation, and polymorphism
- The class structure lends itself well to portability
- Encapsulation
- In OOP, polymorphism states that different types of objects can be accessed via a common interface
- In Java, we can use the this keyword as a reference to the current object
- Accessor methods are those that allow an object's data to be accessed
- Mutator methods allow the object's instance variables to be changed
- Constructors are a special kind of method that are run when an object is initialized
- Their definition has a unique set of parameters
- Left to right

Hands-On Design Patterns with Java
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Hands-On Design Patterns with Java
By:
Overview of this book
Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software.
Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions.
By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.
Table of Contents (15 chapters)
Preface
Unified Modeling Language Primer
Object-Oriented Design Patterns
Section 2: Original Design Patterns
Behavioral Design Patterns
Creational Design Patterns
Structural Design Patterns
Section 3: New Design Patterns
Architectural Patterns - Part I
Architectural Patterns - Part II
Functional Design Patterns
Reactive Design Patterns
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