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  • Book Overview & Buying Flutter Projects
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Flutter Projects

Flutter Projects

By : Simone Alessandria
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Flutter Projects

Flutter Projects

4 (5)
By: Simone Alessandria

Overview of this book

Flutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android. With Flutter, developers can now build fast and native mobile apps from a single codebase. This book is packed with 11 projects that will help you build your own mobile applications using Flutter. It begins with an introduction to Dart programming and explains how it can be used with the Flutter SDK to customize mobile apps. Each chapter contains instructions on how to build an independent app from scratch, and each project focuses on important Flutter features.From building Flutter Widgets and applying animations to using databases (SQLite and sembast) and Firebase, you'll build on your knowledge through the chapters. As you progress, you’ll learn how to connect to remote services, integrate maps, and even use Flare to create apps and games in Flutter. Gradually, you’ll be able to create apps and games that are ready to be published on the Google Play Store and the App Store. In the concluding chapters, you’ll learn how to use the BLoC pattern and various best practices related to creating enterprise apps with Flutter. By the end of this book, you will have the skills you need to write and deliver fully functional mobile apps using Flutter.
Table of Contents (15 chapters)
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12
Assessment

Project overview

The app we will build in this chapter is the second (and last) game of this book, after the Pong game we built in Chapter 4, Pong Game - 2D Animations and Gestures. This time, we'll deal with dice, and create a revisited version of the Knockout dice game.

The app will contain two screens: the first one will only contain a single dice that the user will be able to roll. This will show the animation that you'll create with Flare.

The screen will look similar to the following screenshot:

The second screen will contain the Knockout game. The rules are very simple:

  • The player plays against the device (which we will call AI in the app).
  • The player clicks the Play button. This will animate two dice (with six faces, from 1 to 6), and, after a few seconds, a random result will be generated.
  • The sum of the two dice will be added to the player's score...

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