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  • Book Overview & Buying Flutter Projects
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Flutter Projects

Flutter Projects

By : Simone Alessandria
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Flutter Projects

Flutter Projects

4 (5)
By: Simone Alessandria

Overview of this book

Flutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android. With Flutter, developers can now build fast and native mobile apps from a single codebase. This book is packed with 11 projects that will help you build your own mobile applications using Flutter. It begins with an introduction to Dart programming and explains how it can be used with the Flutter SDK to customize mobile apps. Each chapter contains instructions on how to build an independent app from scratch, and each project focuses on important Flutter features.From building Flutter Widgets and applying animations to using databases (SQLite and sembast) and Firebase, you'll build on your knowledge through the chapters. As you progress, you’ll learn how to connect to remote services, integrate maps, and even use Flare to create apps and games in Flutter. Gradually, you’ll be able to create apps and games that are ready to be published on the Google Play Store and the App Store. In the concluding chapters, you’ll learn how to use the BLoC pattern and various best practices related to creating enterprise apps with Flutter. By the end of this book, you will have the skills you need to write and deliver fully functional mobile apps using Flutter.
Table of Contents (15 chapters)
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12
Assessment

Understanding state and stateful widgets

The widgets that we've seen so far are stateless widgets, meaning that once created they are immutable, and they do not keep any state information. When you interact with your users, you expect things to change. For example, if you want to convert a measure from one system to another, the result must change, based on some user input.

The most basic way to deal with changes in Flutter is using State.

State is information that can be used when a widget is built and can change during the lifetime of a widget.

An important part of this definition is that state is information that can change, and the most obvious takeaway of this concept is that when you want to add interactivity to your app, you can use State. But, if you read this definition thoroughly, it also means that it's not the widget itself that will change, it's the State of a widget that will change, and when it does, the widget will be rebuilt. When a widget has a State, it's called a stateful widget. And in Flutter, stateful widgets are immutable. It's only the State itself that changes.


Each time the State changes, the widget gets rebuilt.

Let's have a look at the main differences between a stateless widget, which we've used so far, and a stateful widget. Of course, the most obvious difference is explained by the name itself, the State: State/less and State/ful.

But there is a different implementation as well. In order to see it in detail, we'll create a new app and see it in practice.

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