- In technology, things change very fast, so the information provided for the installation of Flutter may have changed when you read this book. For the up-to-date process for installing Flutter on a Windows, Mac, or Linux machine, have a look at the following link: https://flutter.dev/docs/get-started/install.
- Chrome OS is not officially supported at the time of writing this book, but there are several blog articles and guides that show the process of successfully installing the Flutter SDK on Chrome OS. To install Flutter on a Pixelbook that is running, for example, Chrome OS have a look at this link: https://proandroiddev.com/flutter-development-on-a-pixelbook-dde984a3fc1e.
- Material Design is a fascinating topic. For a full description of the design patterns, rules, and tools visit the comprehensive Material Design website at https://material.io/.
- With this book...

Flutter Projects
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Flutter Projects
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Overview of this book
Flutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android. With Flutter, developers can now build fast and native mobile apps from a single codebase.
This book is packed with 11 projects that will help you build your own mobile applications using Flutter. It begins with an introduction to Dart programming and explains how it can be used with the Flutter SDK to customize mobile apps. Each chapter contains instructions on how to build an independent app from scratch, and each project focuses on important Flutter features.From building Flutter Widgets and applying animations to using databases (SQLite and sembast) and Firebase, you'll build on your knowledge through the chapters. As you progress, you’ll learn how to connect to remote services, integrate maps, and even use Flare to create apps and games in Flutter. Gradually, you’ll be able to create apps and games that are ready to be published on the Google Play Store and the App Store. In the concluding chapters, you’ll learn how to use the BLoC pattern and various best practices related to creating enterprise apps with Flutter.
By the end of this book, you will have the skills you need to write and deliver fully functional mobile apps using Flutter.
Table of Contents (15 chapters)
Preface
Hello Flutter!
Miles or Kilometers? Using Stateful Widgets
My Time - Listening to a Stream of Data
Pong Game - 2D Animations and Gestures
Let's Go to the Movies - Getting Data from the Web
Store That Data - Using Sq(F)Lite To Store Data in a Local Database
Firing Up the App - Integrating Firebase into a Flutter App
The Treasure Mapp - Integrating Maps and Using Your Device Camera
Let's Play Dice: Knockout - Creating an Animation with Flare
ToDo App - Leveraging the BLoC Pattern and Sembast
Building a Flutter Web App
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