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Flutter Projects

Flutter Projects

By : Simone Alessandria
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Flutter Projects

Flutter Projects

4 (5)
By: Simone Alessandria

Overview of this book

Flutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android. With Flutter, developers can now build fast and native mobile apps from a single codebase. This book is packed with 11 projects that will help you build your own mobile applications using Flutter. It begins with an introduction to Dart programming and explains how it can be used with the Flutter SDK to customize mobile apps. Each chapter contains instructions on how to build an independent app from scratch, and each project focuses on important Flutter features.From building Flutter Widgets and applying animations to using databases (SQLite and sembast) and Firebase, you'll build on your knowledge through the chapters. As you progress, you’ll learn how to connect to remote services, integrate maps, and even use Flare to create apps and games in Flutter. Gradually, you’ll be able to create apps and games that are ready to be published on the Google Play Store and the App Store. In the concluding chapters, you’ll learn how to use the BLoC pattern and various best practices related to creating enterprise apps with Flutter. By the end of this book, you will have the skills you need to write and deliver fully functional mobile apps using Flutter.
Table of Contents (15 chapters)
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12
Assessment

Questions

At the end of each project, you'll find a few questions to help you remember and review the contents covered in the chapter. Please try to answer the following questions (when in doubt, have a look at the content in the chapter itself—you'll find all the answers there!):

  1. What is the purpose of adding the path and path_provider libraries into your app?
  2. In which files do you add the API key for Google Maps in your project for Android and/or iOS?
  3. When you pass the initialCameraPosition to a GoogleMap widget, which type of widget do you need to pass?
  4. How can you get the current position of a device?
  5. What is a Marker and when do you use it?
  6. When do you need to use a LatLng widget in a Marker?
  7. Which is the method that returns a List of the available cameras on a device?
  8. How can you show the camera preview to your users?
  9. What's the purpose of a CameraController...

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