Book Image

Android Programming for Beginners - Third Edition

By : John Horton
Book Image

Android Programming for Beginners - Third Edition

By: John Horton

Overview of this book

Do you want to make a career in programming but don’t know where to start? Do you have a great idea for an app but don't know how to make it a reality? Or are you worried that you’ll have to learn Java programming to become an Android developer? Look no further! This new and expanded third edition of Android Programming for Beginners will be your guide to creating Android applications from scratch. The book starts by introducing you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. You’ll learn with the help of examples that use up-to-date API classes and are created within Android Studio, the official Android development environment that helps supercharge your mobile application development process. After a crash course on the key programming concepts, you’ll explore Android programming and get to grips with creating applications with a professional-standard UI using fragments and storing user data with SQLite. This Android Java book also shows you how you can make your apps multilingual, draw on the screen with a finger, and work with graphics, sound, and animations. By the end of this Android programming book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (30 chapters)

Exploring method overloading

As we are beginning to realize, methods are quite deep as a topic. But hopefully, by taking them a step at a time, we will see that they are not daunting in any way. We will also be returning to methods in the next chapter. For now, let's create a new project to explore the topic of method overloading.

Create a new Empty Activity template project called Exploring Method Overloading, then we will get on with writing three methods, but with a slight twist.

As we will soon see, we can create more than one method with the same name provided that the parameters are different. The code in this project is simple. It is how it works that might appear slightly curious until we analyze it after.

In the first method, we will simply call it printStuff and pass in an int variable via a parameter to be printed.

Insert this method after the closing } of the onCreate method but before the closing } of the MainActivity class. Remember to import the Log...