Book Image

Android Programming for Beginners - Third Edition

By : John Horton
Book Image

Android Programming for Beginners - Third Edition

By: John Horton

Overview of this book

Do you want to make a career in programming but don’t know where to start? Do you have a great idea for an app but don't know how to make it a reality? Or are you worried that you’ll have to learn Java programming to become an Android developer? Look no further! This new and expanded third edition of Android Programming for Beginners will be your guide to creating Android applications from scratch. The book starts by introducing you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. You’ll learn with the help of examples that use up-to-date API classes and are created within Android Studio, the official Android development environment that helps supercharge your mobile application development process. After a crash course on the key programming concepts, you’ll explore Android programming and get to grips with creating applications with a professional-standard UI using fragments and storing user data with SQLite. This Android Java book also shows you how you can make your apps multilingual, draw on the screen with a finger, and work with graphics, sound, and animations. By the end of this Android programming book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (30 chapters)

Real-world apps

So far, we have built a dozen or more apps of various complexity. Most of them we designed and tested on a phone.

Of course, in the real world, our apps need to work well on any device and must be able to handle what happens when in either portrait or landscape view (on all devices).

Furthermore, it is often not enough for our apps to just work and look "OK" on different devices. Often, our apps will need to behave differently and appear with a significantly different UI based on whether the device is a phone or a tablet, and in landscape/portrait orientation.

Note

Android supports apps for large screen TVs, smartwatches via the Wear API, virtual reality and augmented reality, as well as "things" for the Internet of Things. We will not be covering the two latter cases in this book, but by the end of the book, it is the author's guess that you will be prepared enough to venture into these topics should you choose to.

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