
Android Programming for Beginners
By :

Android Programming for Beginners
By:
Overview of this book
Do you want to make a career in programming but don’t know where to start? Do you have a great idea for an app but don't know how to make it a reality? Or are you worried that you’ll have to learn Java programming to become an Android developer? Look no further! This new and expanded third edition of Android Programming for Beginners will be your guide to creating Android applications from scratch.
The book starts by introducing you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. You’ll learn with the help of examples that use up-to-date API classes and are created within Android Studio, the official Android development environment that helps supercharge your mobile application development process. After a crash course on the key programming concepts, you’ll explore Android programming and get to grips with creating applications with a professional-standard UI using fragments and storing user data with SQLite. This Android Java book also shows you how you can make your apps multilingual, draw on the screen with a finger, and work with graphics, sound, and animations.
By the end of this Android programming book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (30 chapters)
Preface
Chapter 1: Beginning Android and Java
Chapter 2: First Contact: Java, XML, and the UI Designer
Chapter 3: Exploring Android Studio and the Project Structure
Chapter 4: Getting Started with Layouts and Material Design
Chapter 5: Beautiful Layouts with CardView and ScrollView
Chapter 6: The Android Lifecycle
Chapter 7: Java Variables, Operators, and Expressions
Chapter 8: Java Decisions and Loops
Chapter 9: Learning Java Methods
Chapter 10: Object-Oriented Programming
Chapter 11: More Object-Oriented Programming
Chapter 12: The Stack, the Heap, and the Garbage Collector
Chapter 13: Anonymous Classes – Bringing Android Widgets to Life
Chapter 14: Android Dialog Windows
Chapter 15: Arrays, Maps, and Random Numbers
Chapter 16: Adapters and Recyclers
Chapter 17: Data Persistence and Sharing
Chapter 18: Localization
Chapter 19: Animations and Interpolations
Chapter 20: Drawing Graphics
Chapter 21: Threads and Starting the Live Drawing App
Chapter 22: Particle Systems and Handling Screen Touches
Chapter 23: Supporting Different Versions of Android, Sound Effects, and Spinner Widget
Chapter 24: Design Patterns, Multiple Layouts, and Fragments
Chapter 25: Building a Simple Image Gallery App
Chapter 26: Advanced UI with Navigation Drawer and Fragment
Chapter 27: Android Databases
Chapter 28: A Quick Chat before You Go
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