Book Image

Android Programming for Beginners - Third Edition

By : John Horton
Book Image

Android Programming for Beginners - Third Edition

By: John Horton

Overview of this book

Do you want to make a career in programming but don’t know where to start? Do you have a great idea for an app but don't know how to make it a reality? Or are you worried that you’ll have to learn Java programming to become an Android developer? Look no further! This new and expanded third edition of Android Programming for Beginners will be your guide to creating Android applications from scratch. The book starts by introducing you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. You’ll learn with the help of examples that use up-to-date API classes and are created within Android Studio, the official Android development environment that helps supercharge your mobile application development process. After a crash course on the key programming concepts, you’ll explore Android programming and get to grips with creating applications with a professional-standard UI using fragments and storing user data with SQLite. This Android Java book also shows you how you can make your apps multilingual, draw on the screen with a finger, and work with graphics, sound, and animations. By the end of this Android programming book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (30 chapters)

More Java collections – meet the Java HashMap

The Java HashMap is neat. It's part of the Java collections framework and a kind of cousin of the ArrayList class that we will use in the Note to Self project in the next chapter. They basically encapsulate useful data storage techniques that would otherwise be quite technical for us to code successfully for ourselves.

I thought it would be worth taking a first look at HashMap on its own. Suppose we want to store the data of lots of characters from a role-playing game and each different character is represented by an object of type Character.

We could use some of the Java tools we already know about, such as arrays or ArrayList. The Java HashMap is also like these things, but with HashMap we can give a unique key/identifier to each Character object and access any such object using that key/identifier.

The term hash comes from the process of turning our chosen key/identifier into something used internally by the HashMap...