Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Hands-On Android UI Development
  • Table Of Contents Toc
  • Feedback & Rating feedback
Hands-On Android UI Development

Hands-On Android UI Development

By : Jason Morris
3.8 (4)
close
close
Hands-On Android UI Development

Hands-On Android UI Development

3.8 (4)
By: Jason Morris

Overview of this book

A great user interface (UI) can spell the difference between success and failure for any new application. This book will show you not just how to code great UIs, but how to design them as well. It will take novice Android developers on a journey, showing them how to leverage the Android platform to produce stunning Android applications. Begin with the basics of creating Android applications and then move on to topics such as screen and layout design. Next, learn about techniques that will help improve performance for your application. Also, explore how to create reactive applications that are fast, animated, and guide the user toward their goals with minimal distraction. Understand Android architecture components and learn how to build your application to automatically respond to changes made by the user. Great platforms are not always enough, so this book also focuses on creating custom components, layout managers, and 2D graphics. Also, explore many tips and best practices to ease your UI development process. By the end, you'll be able to design and build not only amazing UIs, but also systems that provide the best possible user experience.
Table of Contents (15 chapters)
close
close
13
Activity Lifecycle

What this book covers

Chapter 1, Creating Android Layouts, will introduce or reintroduce Android Studio and help create a new Android application project from a template. We'll look at how an Android project is structured and how a user interface is wired together.

Chapter 2, Designing Form Screens, will show you how to design a form screen from scratch. You will learn techniques to decide what to put on the screen and how to layout a form screen to maximize its effectiveness while not disrupting your user's flow of thought.

Chapter 3, Taking Actions, will show you how to handle events in Android. It'll walk you through various types of events and provide you patterns and techniques to keep your application as responsive as possible. It'll also show you techniques to avoid complexity overload in your code base and how to keep your application's internal structure as clean as possible.

Chapter 4Composing User Interfaces, will give you tools to build modular user interface components. It'll show you how to wrap related logic and user interface structures so that they can be reused, to reduce your code complexity while also making the user experience more consistent.

Chapter 5, Binding Data to Widgets, will introduce the data binding framework in Android. You'll find out why data binding exists, how it works, and how to use it effectively. You'll learn how to create user interface structures that automatically update when the data model changes.

Chapter 6, Storing and Retrieving Data, will cover how the storage and retrieval of data in a mobile app has a direct effect on the user experience. You will learn how best to build offline-first, reactive applications using the Room data access layer and data binding.

Chapter 7, Creating Overview Screens, will explore the RecyclerView and how it is often used in overview screens and dashboards to provide information. You'll learn how to create the data structures that support a RecyclerView and how to leverage data binding to massively reduce the boilerplate traditionally associated with these structures.

Chapter 8, Designing Material Layouts, will introduce several Material Design-specific patterns and widgets for Android apps. You'll learn how to leverage collapsing title bars and customize them to show your user additional information. You'll also learn how to add swipe-to-dismiss behavior, undo snackbars, and elevation to your user interfaces.

Chapter 9, Navigating Effectively, will help you learn to make a design-effective application navigation to guide your user to their intended goals intuitively. This chapter introduces several navigation-specific widgets and layout techniques, and shows where and how they can be most effectively applied.

Chapter 10, Making Overviews Even Better, will revisit the overview screen built in Chapter 7, Creating Overview Screens, and show how to leverage the Android platform API to produce polished overview screens. You'll learn how to use DiffUtil to automatically produce animations in RecyclerView and patterns that allow you to produce more readable overview lists.

Chapter 11, Polishing Your Design, will help you with the polishing of a good design. It'll introduce tools and techniques to help you choose a color scheme for your application. You'll also learn how to generate color schemes on the fly and how to create and use animations to guide your users.

Chapter 12, Customizing Widgets and Layouts, will introduce building your own custom widgets for Android. You'll learn how to render 2D graphics directly from Java code and how to create your own custom layouts. This chapter also shows how to build animation widgets that self-animate while they are visible.

Appendix A, Activity Lifecycle, a diagram and short description covering the lifecycle events delivered to an Android Activity, and when they can be delivered.

Appendix B, Test Your Knowledge Answers, the answers to the Test Your Knowledge section of each chapter.

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech

Create a Note

Modal Close icon
You need to login to use this feature.
notes
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Delete Note

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Edit Note

Modal Close icon
Write a note (max 255 characters)
Cancel
Update Note

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY