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Hands-On Android UI Development

Hands-On Android UI Development

By : Jason Morris
3.8 (4)
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Hands-On Android UI Development

Hands-On Android UI Development

3.8 (4)
By: Jason Morris

Overview of this book

A great user interface (UI) can spell the difference between success and failure for any new application. This book will show you not just how to code great UIs, but how to design them as well. It will take novice Android developers on a journey, showing them how to leverage the Android platform to produce stunning Android applications. Begin with the basics of creating Android applications and then move on to topics such as screen and layout design. Next, learn about techniques that will help improve performance for your application. Also, explore how to create reactive applications that are fast, animated, and guide the user toward their goals with minimal distraction. Understand Android architecture components and learn how to build your application to automatically respond to changes made by the user. Great platforms are not always enough, so this book also focuses on creating custom components, layout managers, and 2D graphics. Also, explore many tips and best practices to ease your UI development process. By the end, you'll be able to design and build not only amazing UIs, but also systems that provide the best possible user experience.
Table of Contents (15 chapters)
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13
Activity Lifecycle

Composing User Interfaces

Mobile apps seem like simple systems, but they are often actually quite deep and complex systems, with many different parts that help them keep the appearance of being simple. The user interfaces of applications are the same; they may appear simple, but they are often complex arrangements of screens and dialogs designed to hide the complexities of the application from the user and provide a smoother experience. The easiest way to think about this is that traditional desktop applications and websites tend to be wide, while mobile applications tend to be deep.

This comment applies (on the surface at least) to the navigation of applications. Desktop applications tend to have a central control area where most of the work is done. Think of a document editor--the application centers around the document being written, and you never really leave that area. Instead...

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