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Hands-On Android UI Development

Hands-On Android UI Development

By : Jason Morris
3.8 (4)
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Hands-On Android UI Development

Hands-On Android UI Development

3.8 (4)
By: Jason Morris

Overview of this book

A great user interface (UI) can spell the difference between success and failure for any new application. This book will show you not just how to code great UIs, but how to design them as well. It will take novice Android developers on a journey, showing them how to leverage the Android platform to produce stunning Android applications. Begin with the basics of creating Android applications and then move on to topics such as screen and layout design. Next, learn about techniques that will help improve performance for your application. Also, explore how to create reactive applications that are fast, animated, and guide the user toward their goals with minimal distraction. Understand Android architecture components and learn how to build your application to automatically respond to changes made by the user. Great platforms are not always enough, so this book also focuses on creating custom components, layout managers, and 2D graphics. Also, explore many tips and best practices to ease your UI development process. By the end, you'll be able to design and build not only amazing UIs, but also systems that provide the best possible user experience.
Table of Contents (15 chapters)
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13
Activity Lifecycle

Preface

User interfaces represent the single most important aspect of any modern mobile application. They are the primary point of contact with your user, and a good user interface can be the difference between the success and failure of an application. This book will guide you down the path of user interface excellence, teaching you the techniques of great user interface design for Android, and showing you how to implement them.

Building user interfaces is all about building for the user and making their lives easier. It's important that the user interface helps the user achieve their goals within the application without distracting them. This means that each screen must serve a purpose, and every widget must work for its place on the screen. Widgets that are seldom used are distractions and should be moved, or removed, from the application entirely.

User interfaces are not just about pretty colors, fonts, and graphics; they are at the heart of the user experience within an application. How you create your user interfaces is built on the underlying structures you build in your applications code base. If the foundations of the application are not solid, the user experience will suffer. Every action taken by the user should have a quick and positive result, reinforcing their confidence that they can reach their goals within the application.

In this book, we'll be exploring not just how to write user interface code, but how to go about designing great user interfaces as well. We'll look at how lower layers like data storage can impact the user experience, and how to leverage the Android platform and its support libraries to build better applications, applications that look great, run fast, and help ensure that the user can understand the application quickly and is guided through with minimal distractions.

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