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Hands-On Android UI Development

Hands-On Android UI Development

By : Jason Morris
3.8 (4)
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Hands-On Android UI Development

Hands-On Android UI Development

3.8 (4)
By: Jason Morris

Overview of this book

A great user interface (UI) can spell the difference between success and failure for any new application. This book will show you not just how to code great UIs, but how to design them as well. It will take novice Android developers on a journey, showing them how to leverage the Android platform to produce stunning Android applications. Begin with the basics of creating Android applications and then move on to topics such as screen and layout design. Next, learn about techniques that will help improve performance for your application. Also, explore how to create reactive applications that are fast, animated, and guide the user toward their goals with minimal distraction. Understand Android architecture components and learn how to build your application to automatically respond to changes made by the user. Great platforms are not always enough, so this book also focuses on creating custom components, layout managers, and 2D graphics. Also, explore many tips and best practices to ease your UI development process. By the end, you'll be able to design and build not only amazing UIs, but also systems that provide the best possible user experience.
Table of Contents (15 chapters)
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13
Activity Lifecycle

Summary


Taking ownership of what is normally the system's decorations for your application provides you with a huge variety of additional flexibility and power. By using the CoordinatorLayout to host the scaffolding and content of your screens, you further extend your flexibility by allowing widgets to dynamically interact with each other, even when being animated. This provides you with a way to produce pixel-perfect screens with minimal additional work.

Using layouts that cannot only dynamically change their shape, but also change their content using gestures such as swipe-to-dismiss to further enhance the direct manipulation aspects of a touchscreen user interface have been covered. At the same time, it's important to always consider the interactions of your user and when to interrupt them, especially around destructive actions. While there are still times where you might want to use a confirmation dialog, it's generally better to give users a method to undo their actions. It's often a...

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