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Android Application Development Cookbook

Android Application Development Cookbook

By : Boyer, Mew
4.5 (6)
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Android Application Development Cookbook

Android Application Development Cookbook

4.5 (6)
By: Boyer, Mew

Overview of this book

The Android OS has the largest installation base of any operating system in the world; there has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! This “cookbook” will make it easy for you to jump to a topic of interest and get what you need to implement the feature in your own application. If you are new to Android and learn best by “doing,” then this book will provide many topics of interest. Starting with the basics of Android development, we move on to more advanced concepts, and we’ll guide you through common tasks developers struggle to solve. The first few chapters cover the basics including Activities, Layouts, Widgets, and the Menu. From there, we cover fragments and data storage (including SQLite), device sensors, the camera, and GPS. Then we move on more advanced topics such as graphics and animation (including OpenGL), multi-threading with AsyncTask, and Internet functionality with Volley. We’ll also demonstrate Google Maps and Google Cloud Messaging (also known as Push Notifications) using the Google API Library. Finally, we’ll take a look at several online services designed especially for Android development. Take your application big-time with full Internet web services without having to become a server admin by leveraging the power of Backend as a Service (BaaS) providers.
Table of Contents (17 chapters)
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16
Index

Push Notification using GCM

GCM, Google's version of Push Notification, allows your application to receive messages. The idea is similar to SMS messages, but much more flexible. There are three components to GCM:

  • Your server (this is where you initiate the message)
  • Google's GCM server
  • Android device (although GCM is also available on other platforms)

When the user starts your application, your code needs to connect to the GCM server and obtain a device token, then send that token to your server. Your server is responsible for initiating the message and passing it to the GCM server. Your server needs to track the device tokens that have to be sent when initiating the message. (Your server tells the GCM server which device tokens needs to be sent.)

You can implement your own server or choose to use one of many services available. The next chapter, Backend Service Options, will look at several BaaS options, many of which also offer Push Notification. (The Simple Testing Option section...

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