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Android Application Development Cookbook

Android Application Development Cookbook

By : Boyer, Mew
4.5 (6)
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Android Application Development Cookbook

Android Application Development Cookbook

4.5 (6)
By: Boyer, Mew

Overview of this book

The Android OS has the largest installation base of any operating system in the world; there has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! This “cookbook” will make it easy for you to jump to a topic of interest and get what you need to implement the feature in your own application. If you are new to Android and learn best by “doing,” then this book will provide many topics of interest. Starting with the basics of Android development, we move on to more advanced concepts, and we’ll guide you through common tasks developers struggle to solve. The first few chapters cover the basics including Activities, Layouts, Widgets, and the Menu. From there, we cover fragments and data storage (including SQLite), device sensors, the camera, and GPS. Then we move on more advanced topics such as graphics and animation (including OpenGL), multi-threading with AsyncTask, and Internet functionality with Volley. We’ll also demonstrate Google Maps and Google Cloud Messaging (also known as Push Notifications) using the Google API Library. Finally, we’ll take a look at several online services designed especially for Android development. Take your application big-time with full Internet web services without having to become a server admin by leveraging the power of Backend as a Service (BaaS) providers.
Table of Contents (17 chapters)
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16
Index

Using the AsyncTask for background work

Throughout this book, we have mentioned the importance of not blocking the main thread. Performing long running operations on the main thread can cause your application to appear sluggish, or worse, hang. If your application doesn't respond within about 5 seconds, the system will likely display the Application Not Responding (ANR) dialog with the option to terminate your app. (This is something you will want to avoid as it's a good way to get your app uninstalled.)

Android applications use a single thread model with two simple rules, as follows:

  • Don't block the main thread
  • Perform all UI operations on the main thread

When Android starts your application, it automatically creates the main (or UI) thread. This is the thread from which all UI operations must be called. The first rule is "Don't block the main thread". This means that you need to create a background, or a worker, thread for any long-running or potentially-blocking...

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