
Android Application Development Cookbook
By :

The Android OS is a dangerous place for an activity. The demand for resources on a battery-operated platform is managed quite ruthlessly by the system. Our activities can be dumped from memory when it's running low, without even a moment's notice and along with any data they contain. Therefore, it is essential to understand the activity lifecycle.
The following diagram shows the stages through which an activity passes during its lifetime:
Along with the stages, the diagram also shows the methods that can be overridden. As you can see, we've already utilized most of these methods in the preceding recipes. Hopefully, getting the big picture will help in your understanding.
Create a new project in Android Studio with a Blank Activity, and call it ActivityLifecycle
. We will use the (autogenerated) TextView
method to display the state information.
To see the application move through the various stages, we will create methods for all the stages:
activity_main.xml
and add an ID to the autogenerated TextView
:android:id="@+id/textViewState"
MainActivity.java
. Add the following global declaration:private TextView mTextViewState;
onCreate()
method to save TextView
and set the initial text:mTextViewState = (TextView)findViewById(R.id.textViewState); mTextViewState.setText("onCreate()\n");
@Override protected void onStart() { super.onStart(); mTextViewState.append("onStart()\n"); } @Override protected void onResume() { super.onResume(); mTextViewState.append("onResume()\n"); } @Override protected void onPause() { super.onPause(); mTextViewState.append("onPause()\n"); } @Override protected void onStop() { super.onStop(); mTextViewState.append("onStop()\n"); } @Override protected void onRestart() { super.onRestart(); mTextViewState.append("onRestart()\n"); } @Override protected void onDestroy() { super.onDestroy(); mTextViewState.append("onDestroy()\n"); }
Our activity can exist in one of these three states: active, paused, or stopped. There is also a fourth state, destroyed, but we can safely ignore it:
active
state when its interface is available for the user. It persists from onResume()
until onPause()
, which is brought about when another activity comes to the foreground. If this new activity does not entirely obscure our activity, then ours will remain in the paused
state until the new activity is finished or dismissed. It will then immediately call onResume()
and continue.stopped
state, and the resumption will always invoke a call to onRestart()
.paused
or stopped
state, the operating system can (and will) remove it from the memory when the memory is low or when other applications demand it.onDestroy()
method, as the activity is removed by this point. If you want to explore these methods further, then it is well worth employing Activity.isFinishing()
to see whether the activity is really finishing before onDestroy()
is executed, as seen in the following snippet:@Override public void onPause() { super.onPause(); mTextView.append("onPause()\n "); if (isFinishing()){ mTextView.append(" ... finishing"); } }
When implementing these methods, always call the superclass before doing any work.
To shut down an activity, directly call its finish()
method, which in turn calls onDestroy()
. To perform the same action from a child activity, use finishFromChild(Activity child)
, where child
is the calling subactivity.
It is often useful to know whether an activity is being shut down or merely paused, and the isFinishing(boolean)
method returns a value that indicates which of these two states the activity is in.
Change the font size
Change margin width
Change background colour