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Android Application Development Cookbook

Android Application Development Cookbook

By : Boyer, Mew
4.5 (6)
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Android Application Development Cookbook

Android Application Development Cookbook

4.5 (6)
By: Boyer, Mew

Overview of this book

The Android OS has the largest installation base of any operating system in the world; there has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! This “cookbook” will make it easy for you to jump to a topic of interest and get what you need to implement the feature in your own application. If you are new to Android and learn best by “doing,” then this book will provide many topics of interest. Starting with the basics of Android development, we move on to more advanced concepts, and we’ll guide you through common tasks developers struggle to solve. The first few chapters cover the basics including Activities, Layouts, Widgets, and the Menu. From there, we cover fragments and data storage (including SQLite), device sensors, the camera, and GPS. Then we move on more advanced topics such as graphics and animation (including OpenGL), multi-threading with AsyncTask, and Internet functionality with Volley. We’ll also demonstrate Google Maps and Google Cloud Messaging (also known as Push Notifications) using the Google API Library. Finally, we’ll take a look at several online services designed especially for Android development. Take your application big-time with full Internet web services without having to become a server admin by leveraging the power of Backend as a Service (BaaS) providers.
Table of Contents (17 chapters)
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16
Index

Introduction

The Android SDK provides a powerful tool to program mobile devices, and the best way to master such a tool is to jump right in. Though you can read this book from beginning to end, as it is a cookbook, it is specifically designed to allow you to jump to specific tasks and get the results immediately.

Activities are the fundamental building block of most Android applications as the activity class provides the interface between the application and screen. Most Android applications will have at least one activity, if not several (but they are not required). A background service application will not necessarily require an activity if there is no user interface.

This chapter explains how to declare and launch activities within an application and how to manage several activities at once by sharing data between them, requesting results from them, and calling one activity from within another.

This chapter also briefly explores the intent object, which is often used in conjunction with activities. Intents can be used to transfer data between activities in your own application, as well as in external applications, such as those included with the Android operating system (a common example would be to use an intent to launch the default web browser).

Note

To begin developing Android applications, head over to the Android Studio page to download the new Android Studio IDE and the Android SDK bundle:

http://developer.android.com/sdk/index.html

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