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Mastering Roblox Coding

Mastering Roblox Coding

By : Mark Kiepe
4.8 (5)
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Mastering Roblox Coding

Mastering Roblox Coding

4.8 (5)
By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
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1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Exercise 7.1 – Eating food

In this exercise, we will combine a lot of the previously learned information about user input. The system you will have to make in this exercise will require some experimenting with combining certain features into one.

In this exercise, we will make leaderstats containing the number of pizzas a player has eaten. To eat a pizza, the player must equip the Pizza tool and hold their left mouse button, X button for gamepads, or touch their screen for at least 5 seconds. If the player holds their mouse for 3 seconds, for example, then stops and holds it for another 2 seconds, the pizza is not eaten. After a pizza has been eaten, the player can directly eat a new pizza.

A GUI will contain a progress bar that tells the player when to release their input. For phones, this progress bar should be displayed on the right side of the screen. However, for devices with a mouse, the progress bar needs to be displayed next to the mouse icon and the position should...

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