Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Mastering Roblox Coding
  • Table Of Contents Toc
  • Feedback & Rating feedback
Mastering Roblox Coding

Mastering Roblox Coding

By : Mark Kiepe
4.8 (5)
close
close
Mastering Roblox Coding

Mastering Roblox Coding

4.8 (5)
By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
close
close
1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Working with ordered data stores

In the previous sections, we have worked with regular data stores. However, sometimes we want to make a leaderboard with the wealthiest players for our game. It is going to be very difficult to load all the data for all the players that played our game from these regular data stores. Luckily, there is a different type of data store, ordered data stores.

As the name implies, these ordered data stores have the ability to order all the data. This means we can use a single function to get the top 25 players. Since it is another data store, we have to use the :SetAsync() function to fill this ordered data store. Because this entire data store is just for a leaderboard, there is no need to save this every 20 seconds. It is enough to update this when the player leaves. After all, there can be no data loss, as it is simply a copy of the real data store.

Important note

Never use the :UpdateAsync() function when using ordered data stores. As mentioned...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech

Create a Note

Modal Close icon
You need to login to use this feature.
notes
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Delete Note

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Edit Note

Modal Close icon
Write a note (max 255 characters)
Cancel
Update Note

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY