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Mastering Roblox Coding

Mastering Roblox Coding

By : Mark Kiepe
4.8 (5)
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Mastering Roblox Coding

Mastering Roblox Coding

4.8 (5)
By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
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1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Creating GUIs

In this section, we will learn all the cool things about making GUIs. In Chapter 4, Securing Your Game, we already introduced GUIs when we made the team changer. However, we did not make the GUI ourselves back then. So, in this section, we will learn how to make UIs ourselves.

UIs are something we, as players, can interact with. Because players can directly interact with GUIs, this means they are on the client. This is important to remember. Many beginner programmers try to use normal scripts to control aspects of the UI. The worst part is that they somehow manage to get it working. This is an extremely bad practice and should never be done or attempted.

There are multiple types of GUIs. In Chapter 4, Securing Your Game, we saw the usage of ScreenGuis. However, there are two more that we will cover throughout this chapter. Besides ScreenGuis, we will also learn about SurfaceGuis and BillboardGuis. In the next subsection, we will start by looking deeper into ScreenGuis...

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