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Mastering Roblox Coding

Mastering Roblox Coding

By : Mark Kiepe
4.8 (5)
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Mastering Roblox Coding

Mastering Roblox Coding

4.8 (5)
By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
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1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Chapter 4: Securing Your Game

In this chapter, we will learn the fundamentals of advanced Roblox programming. We will start by learning what the client and server are. Once we know this, we will learn which part of the system gets implemented where. After that, we will learn how to use RemoteEvents and RemoteFunctions to communicate between the server and client. This is something that hackers and exploiters could abuse as well. This is why we will learn how to implement security measures to prevent this from happening. Finally, we will also look at text filtering to ensure no bad language ends up in your game.

The following topics will be covered in this chapter:

  • Understanding the client and server
  • Using RemoteEvents and RemoteFunctions
  • Implementing security
  • Filtering user text
  • Exercise

By the end of this chapter, you will understand better how games work. You will know what parts of your system to implement on the server and what parts to implement...

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