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Mastering Roblox Coding

Mastering Roblox Coding

By : Mark Kiepe
4.8 (5)
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Mastering Roblox Coding

Mastering Roblox Coding

4.8 (5)
By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
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1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Chapter 3: Event-Based Programming

In this chapter, we will learn about a specific way of programming, called event-based programming. Event-based programming allows us to write more optimized code. That is because our code will only run when a particular event happens. If this event does not happen, our code will not run. We will start by looking at functions that we can execute on instances instead of within scripts. After that, we will start listening to events. Once we know how to do this, we will make our own events. Then, we will learn how to use bindable events and bindable functions to do this. Finally, we will compare these custom events to modules, and we will even learn how to combine them.

The following topics will be covered in this chapter:

  • Introduction to events
  • Creating custom events
  • Exercise 3.1 – event-based game

By the end of this chapter, you will understand the fundamentals of event-based programming. You will be able to use functions...

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