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Mastering Roblox Coding

Mastering Roblox Coding

By : Mark Kiepe
4.8 (5)
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Mastering Roblox Coding

Mastering Roblox Coding

4.8 (5)
By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
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1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Storing data types in tables

In this section, we will learn all about tables. We will learn what they are and what they are helpful for. To explain tables, we will take the example of a school system that stores data from its students.

You are probably aware that schools have data on their students. This data varies from your name, your class, and your test results.

Currently, we know of a way to store data. We can do that by using variables. So, let us make a school system that stores data.

For now, let us first focus on the variables:

local STUDENT_NAME_1 = "William"
local STUDENT_NAME_2 = "Sophie"

Currently, we have two variables for the first two students. An average class has about 20 students. Therefore, we would need 20 different variables for the first class alone. Now imagine this for an entire school. Having this many variables is very unorganized.

In the following sections, we will learn how to organize this data better by using tables...

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