Book Image

Build Stunning Real-time VFX with Unreal Engine 5

By : Hrishikesh Andurlekar
5 (1)
Book Image

Build Stunning Real-time VFX with Unreal Engine 5

5 (1)
By: Hrishikesh Andurlekar

Overview of this book

While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code. This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5’s VFX system. Throughout the book, you’ll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you’ll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package. By the end of this VFX book, you’ll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.
Table of Contents (16 chapters)
Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
Part 2: Dive Deeper into Niagara for VFX

Creating a Niagara System

Let’s create a Niagara System.

This can be done by right-clicking in an empty place in the Content Browser and choosing Niagara System from the menu.

Figure 4.52: Creating a Niagara System directly through the right-click menu

Optionally, you could also go to the FX submenu and choose Niagara System.

Figure 4.53: Creating the Niagara System through the FX submenu

Choosing the Niagara System option pops up a new wizard window similar to the one we had when we created a new emitter in the previous section.

Choose the first option, New system from selected emitter(s). Click the Next button to move to the next screen.

We will be choosing the Fire Sparks emitter on the next screen.

Figure 4.54: The Niagara System wizard

On the next screen, we will see a layout similar to Figure 4.5 that we saw for our emitter. This can be used to directly create a system using one of the...