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Build Stunning Real-time VFX with Unreal Engine 5

Build Stunning Real-time VFX with Unreal Engine 5

By : Hrishikesh Andurlekar
4.8 (19)
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Build Stunning Real-time VFX with Unreal Engine 5

Build Stunning Real-time VFX with Unreal Engine 5

4.8 (19)
By: Hrishikesh Andurlekar

Overview of this book

While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code. This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5’s VFX system. Throughout the book, you’ll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you’ll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package. By the end of this VFX book, you’ll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.
Table of Contents (16 chapters)
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1
Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
7
Part 2: Dive Deeper into Niagara for VFX

To get the most out of this book

Before diving into Unreal Engine’s Niagara, it’s recommended that you have a basic understanding of the Unreal Engine editor. Additionally, familiarity with visual scripting languages such as Blueprint or similar programming languages will be helpful but is not required.

It’s also beneficial to have a general understanding of computer graphics and the concepts behind particle systems, such as emitters, particle lifetimes, and particle attributes. Familiarity with vector math and basic physics concepts can also be useful when working with particle simulations. Some of these basics are covered in the initial chapters.

Software/hardware covered in the book

Operating system requirements

Unreal Engine 5.1 – Niagara

Windows, macOS, or Linux

The recommended OS is Windows 11.

All the exercises in the book are available in a project posted on the GitHub link given in the next section. If your Niagara systems are not working as intended, please download the project file to find examples of working Niagara systems and figure out what you may have overlooked. If you are using a more recent version of Unreal than 5.1.1, please double-check for any errors that may crop up in the project during the project upgrade.

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