Book Image

Build Stunning Real-time VFX with Unreal Engine 5

By : Hrishikesh Andurlekar
5 (1)
Book Image

Build Stunning Real-time VFX with Unreal Engine 5

5 (1)
By: Hrishikesh Andurlekar

Overview of this book

While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code. This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5’s VFX system. Throughout the book, you’ll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you’ll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package. By the end of this VFX book, you’ll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.
Table of Contents (16 chapters)
Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
Part 2: Dive Deeper into Niagara for VFX


As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.


3ds Max 38


Afterburn 38


Beat Reactor 38

Blueprint Actor

Niagara System, adding to 87-90

blueprint class, containing Niagara System

creating 147-151


Cascade Editor

details panel 12

module categories 13, 14

Spawn Module properties 13

Cascade interface 9, 10

Cascade particle system 6-8

emitter, creating 11-14

Starter Content, enabling 9

Cascade to Niagara converter plugin 6

Cinema 4D 38

Collision Event 199-203

Comma Separated Values (CSV) 218

Curve Editor 14, 15

custom effects

creating, by editing Niagara Module 123


Death Event 190-199

Debug Console commands 229-231

Debug Drawing feature 221-226

direction vector 33

Dynamic Inputs 102-105

random colored particles, creating with 105-112