Book Image

Build Stunning Real-time VFX with Unreal Engine 5

By : Hrishikesh Andurlekar
5 (1)
Book Image

Build Stunning Real-time VFX with Unreal Engine 5

5 (1)
By: Hrishikesh Andurlekar

Overview of this book

While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code. This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5’s VFX system. Throughout the book, you’ll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you’ll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package. By the end of this VFX book, you’ll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.
Table of Contents (16 chapters)
Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
Part 2: Dive Deeper into Niagara for VFX

The Niagara Editor

As with every asset type in Unreal, we need to double-click on the asset in the Content Browser to open the appropriate editor. This opens the Niagara Editor for that emitter, as shown in Figure 4.7.

Let us understand the various parts of the editor.

There are ten key areas in this editor:

  • Toolbar
  • The Preview panel
  • The Parameters panel
  • The System Overview panel
  • The Local Modules panel
  • The Selection panel
  • The Timeline panel
  • The Curves panel
  • The User Parameters panel
  • The Niagara Log panel

We will mostly be working with the Toolbar, the Preview panel, the System Overview panel, the Selection panel, and the Timeline panel at the beginning and use the other panels as we go into advanced topics throughout the book. Let us see a few of these panels in detail.

Figure 4.7: The Niagara Editor

The Preview panel

The Preview panel shows us a preview of the emitter that we are working on. It enables...