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Build Stunning Real-time VFX with Unreal Engine 5

Build Stunning Real-time VFX with Unreal Engine 5

By : Hrishikesh Andurlekar
4.8 (19)
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Build Stunning Real-time VFX with Unreal Engine 5

Build Stunning Real-time VFX with Unreal Engine 5

4.8 (19)
By: Hrishikesh Andurlekar

Overview of this book

While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code. This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5’s VFX system. Throughout the book, you’ll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you’ll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package. By the end of this VFX book, you’ll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.
Table of Contents (16 chapters)
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1
Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
7
Part 2: Dive Deeper into Niagara for VFX

Summary

In this chapter, we briefly introduced the legacy Cascade particle system. This is important because, while the Cascade particle system is a legacy system, being familiar with Cascade will help you work on any old projects which use Cascade; not only that but Cascade particles are also in extensive use in many ongoing projects in many companies. There are also a lot of Cascade-based particle systems in the Unreal Engine Marketplace that you may need to incorporate in your project (be they current or future projects), so it is worth developing this ability now. After that, we explored the design paradigms in the new Niagara System and discussed the reasons behind the development of Niagara (despite Cascade still being functional). Finally, we looked at the new features expected to arrive in upcoming Niagara versions. In the next chapter, let us delve into some basic particle concepts to lay the foundations for our further learning.

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