Book Image

Build Stunning Real-time VFX with Unreal Engine 5

By : Hrishikesh Andurlekar
5 (1)
Book Image

Build Stunning Real-time VFX with Unreal Engine 5

5 (1)
By: Hrishikesh Andurlekar

Overview of this book

While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code. This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5’s VFX system. Throughout the book, you’ll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you’ll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package. By the end of this VFX book, you’ll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.
Table of Contents (16 chapters)
Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
Part 2: Dive Deeper into Niagara for VFX

Understanding particle system tools

There are a bunch of tools and off-the-shelf solutions available for creating particle effects. While you need not know all of them, you certainly will encounter some of them in your work as a real-time FX artist. Many studios might do part of a simulation in one of their own custom tools or one of the tools mentioned here. You may need to receive data such as vector fields from one of these tools and incorporate it into your Niagara System. You may also receive references for effects produced by one of these tools and may be required to recreate them in Niagara.

A lot of these tools have been around for quite some time and have shaped the workflows and terminology used by FX teams. Niagara builds on these concepts.

The following are some of the most widely used particle system tools.


Afterburn, developed by Sitni Sati, is a volumetric particle effects plugin. It has been used in VFX for clouds, smoke, explosions, and other...