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Building Android Games with Cocos2d-x

Building Android Games with Cocos2d-x

By : Hernandez
4.3 (8)
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Building Android Games with Cocos2d-x

Building Android Games with Cocos2d-x

4.3 (8)
By: Hernandez

Overview of this book

If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.
Table of Contents (10 chapters)
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9
Index

Putting everything together


During this chapter, we have added the particle systems to our game for adding realistic explosions each time our player touches a bomb. To achieve this goal, we have modified the HelloWorldScene.h header file and the HelloWorldScene.cpp implementation file.

This is how our HelloWorldScene.h header file looks, after the modifications made during this chapter:

#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "PauseScene.h"
#include "GameOverScene.h"

class HelloWorld : public cocos2d::Layer{
public:
  static cocos2d::Scene* createScene();
  virtual bool init();
  CREATE_FUNC(HelloWorld);
private:
  cocos2d::Director *_director;
  cocos2d::Size _visibleSize;
  cocos2d::Sprite* _sprBomb;
  cocos2d::Sprite* _sprPlayer;
  cocos2d::Vector<cocos2d::Sprite*> _bombs;
  cocos2d::MenuItemImage* _muteItem;
  cocos2d::MenuItemImage* _unmuteItem;
  int _score;
  int _musicId;
  void initPhysics();
  void pauseCallback(cocos2d:...
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