Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Building Android Games with Cocos2d-x
  • Toc
  • feedback
Building Android Games with Cocos2d-x

Building Android Games with Cocos2d-x

By : Hernandez
4.3 (8)
close
Building Android Games with Cocos2d-x

Building Android Games with Cocos2d-x

4.3 (8)
By: Hernandez

Overview of this book

If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.
Table of Contents (10 chapters)
close
9
Index

Collision detection


First, let us implement our onCollision instance method. This is going to be called each time a collision between two physics bodies is detected. As we can see in the following code, when the bomb physics body collides with our player, it makes the bomb invisible:

bool HelloWorld::onCollision(PhysicsContact& contact){
  _sprBomb->setVisible(false);
  return false;
}

Note

This is a good place for putting some logs during the development process in order to find out when the collisions are being detected. In Cocos2d-x 3.4 you can print the log messages using the CCLOG macro. This could be turned on by defining the macro COCOS2D_DEBUG as follows: #define COCOS2D_DEBUG 1.

As we can see, this method returns a Boolean value. It indicates whether these two bodies can collide again. In this particular case, we will return false, indicating that as soon as these two physics bodies collide they should not continue to collide. If we return the true indication, then these two...

bookmark search playlist font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete