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Building Android Games with Cocos2d-x

Building Android Games with Cocos2d-x

By : Hernandez
4.3 (8)
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Building Android Games with Cocos2d-x

Building Android Games with Cocos2d-x

4.3 (8)
By: Hernandez

Overview of this book

If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.
Table of Contents (10 chapters)
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9
Index

Chapter 2. Graphics

In this chapter, we will cover how to create and handle all your game graphics. We will create the scenes, the transitions between those using the game director, create sprites, locate them in the desired position, move them around using actions, and bring our characters to life using animation.

The following topics will be covered in this chapter:

  • Creating scenes
  • Understanding nodes
  • Understanding sprites
  • Understanding actions
  • Animating sprites
  • Adding the game menus
  • Handling multiple screen resolutions
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