Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Building Android Games with Cocos2d-x
  • Toc
  • feedback
Building Android Games with Cocos2d-x

Building Android Games with Cocos2d-x

By : Hernandez
4.3 (8)
close
Building Android Games with Cocos2d-x

Building Android Games with Cocos2d-x

4.3 (8)
By: Hernandez

Overview of this book

If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.
Table of Contents (10 chapters)
close
9
Index

Adding a mute button to our game


Before ending this chapter, we are going to add a mute button to our game so that we can simply set our sound effects and our background music volume to zero in a single touch.

In order to achieve this, we are going to add two methods to the HelloWorld class; one for initializing the buttons and the other for actually muting all the sounds.

In order to achieve this, we are going to add the following lines to our HelloWorldScene.h header file under the private section:

int _musicId;
cocos2d::MenuItemImage* _muteItem;
cocos2d::MenuItemImage* _unmuteItem;
void initMuteButton();
void muteCallback(cocos2d::Ref* pSender);

Now, we are going to add the initMuteButton implementation code to the HelloWorldScene.cpp file as follows:

void HelloWorld::initMuteButton()
{
   _muteItem = MenuItemImage::create("mute.png", "mute.png", CC_CALLBACK_1(HelloWorld::muteCallback, this));    
   
   _muteItem->setPosition(Vec2(_visibleSize.width - _muteItem-  >getContentSize().width...
bookmark search playlist font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete