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Building Android Games with Cocos2d-x

Building Android Games with Cocos2d-x

By : Hernandez
4.3 (8)
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Building Android Games with Cocos2d-x

Building Android Games with Cocos2d-x

4.3 (8)
By: Hernandez

Overview of this book

If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.
Table of Contents (10 chapters)
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9
Index

Creating TrueType font labels


Adding text by using the TrueType font is really straightforward. Open the PauseScene.cpp implementation file that we have created in Chapter 2, Graphics. In the init method, you will see that we have created an instance of the Label class by calling the static method, createWithTTF. This method receives three parameters, the first one is the string that we want to draw, the second one is another string representing the font file that you want to use, including the path within the Resources folder where it is located, and the third one represents the font size.

Note

The Label class was introduced in the Cocos2d-x Version 3.x. It combines the TrueType font and the bitmap font handling in a single class. However, although deprecated, the former label handling classes are still available in API for compatibility reasons.

Now, let us change the third parameter value from 24 to 96 in the createWithTTF method to make the font bigger:

auto label = Label::createWithTTF...
bookmark search playlist font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

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