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  • Building Android Games with Cocos2d-x
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Building Android Games with Cocos2d-x

Building Android Games with Cocos2d-x

By : Hernandez
4.3 (8)
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Building Android Games with Cocos2d-x

Building Android Games with Cocos2d-x

4.3 (8)
By: Hernandez

Overview of this book

If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.
Table of Contents (10 chapters)
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9
Index

Putting everything together


This is how our applicationDidFinishLaunching method from our AppDelegate.cpp implementation file looks after we have added the line for including the sounds folder in the resources path:

bool AppDelegate::applicationDidFinishLaunching() {
    auto director = Director::getInstance();
    // OpenGL initialization done by cocos project creation script
    auto glview = director->getOpenGLView();
    if(!glview) {
    glview = GLViewImpl::create("Happy Bunny");
    glview->setFrameSize(480, 800);
    director->setOpenGLView(glview);
   }

   Size screenSize = glview->getFrameSize();
   Size designSize(768, 1280);
   std::vector<std::string> searchPaths;   
   searchPaths.push_back("sounds");

   if (screenSize.height > 800){
      //High Resolution
      searchPaths.push_back("images/high");
      director->setContentScaleFactor(1280.0f / designSize.height);
   }
   else if (screenSize.height > 600){
      //Mid resolution
      searchPaths...
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