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Professional Image Editing Made Easy with Affinity Photo

Professional Image Editing Made Easy with Affinity Photo

By : Jeremy Hazel
4.7 (7)
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Professional Image Editing Made Easy with Affinity Photo

Professional Image Editing Made Easy with Affinity Photo

4.7 (7)
By: Jeremy Hazel

Overview of this book

In this book, you’ll explore the Affinity Photo program through practice-based learning as you make popular photo edits, learning the tools and techniques in conjunction with the workflow concept. Instead of comprehensive description of the tools, you’ll learn through practical application and understand why they work, not just how they work. This is neither a technical manual nor a workbook but a project-based hybrid approach that provides a deeper understanding of how to use each tool to achieve your goal. Starting with the fundamentals of navigating the interface, understanding layers, and making your first edit, this Affinity Photo book gradually increases the complexity of projects. You’ll go from single-layer edits, composites, and RAW development to putting together a complex composition using the tools that you've learned along the way. Additionally, you’ll learn the best practices used by expert photo editors for a flawless finish. By the end of this book, you’ll have a good body of work, be able to evaluate the edits you want to make, and achieve desired results with Affinity Photo.
Table of Contents (25 chapters)
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1
Part 1: Foundational and Navigation Basics for Affinity Photo
7
Part 2: Fundamental Concepts Used to Create a Simple Edit
13
Part 3 : The Practical Applications of Affinity Photo
19
Part 4: Finishing Your Edit and Building Your Own Artistic Palette

Differentiating between raster (pixel) and vector-based images

There are two different types of formats that exist in Affinity Photo – raster and vector elements – and it is important to understand both. Objects such as a digital photo are raster-based (composed of pixels), and objects that are drawn with the Pen tool are vector-based (formed from mathematical functions).

Raster style (commonly called pixel-based art) is based on the pixel, which is the building block of all digital art. A pixel can be thought of as the unit from which all art is produced:

Figure 1.1 – The pixel as the building block of digital art

Figure 1.1 – The pixel as the building block of digital art

Pixel images typically have two forms of information: size and color. When pixels are placed into position next to one another, they begin to form pictures, and subtle variation in the colors forms the detail. This is how your monitors, television sets, and other electronic devices work. The images you see on a monitor are simply created by pixels displaying their information in a way that allows us to see shapes, shades, and text. In Figure 1.2, the smooth red sphere is actually just a collection of pixels, and when we magnify it, we can see the different pixels that form the picture:

Figure 1.2 – The effect of magnification on pixelation

Figure 1.2 – The effect of magnification on pixelation

On the other side of digital art, there is vector-based art, and as the name implies, vector-based art is based on mathematical vectors. It is still drawn in pixels, but the mathematical equation done by the program is the primary driver of what is displayed on the screen (see Figure 1.3):

Figure 1.3 –  Vector art composed of nodes

Figure 1.3 – Vector art composed of nodes

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