Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Lean Mobile App Development
  • Table Of Contents Toc
  • Feedback & Rating feedback
Lean Mobile App Development

Lean Mobile App Development

By : van Drongelen, Krishnaswamy, Adam Dennis
close
close
Lean Mobile App Development

Lean Mobile App Development

By: van Drongelen, Krishnaswamy, Adam Dennis

Overview of this book

Lean is the ultimate methodology for creating a startup that succeeds. Sounds great from a theoretical point of view, but what does that mean for you as an a technical co-founder or mobile developer? By applying the Lean Start-up methodology to your mobile App development, it will become so much easier to build apps that take Google Play or the App Store by storm. This book shows you how to bring together smarter business processes with technical know-how. It makes no sense to develop a brilliant app for six months or longer only to find out later that nobody is interested in it. Build a Minimum Viable Product (MVP) first. Validate your hypotheses early and often. Discover effective product development strategies that let you put Facebook's famous axiom "move fast and break things" into practice. A great app without visibility and marketing clout is nothing, so use this book to market your app, making use of effective metrics that help you track and iterate all aspects of project performance.
Table of Contents (22 chapters)
close
close

Fun with Charades - Initial vision

Here's the initial vision, target audience, and problem statement that we started with:

  • Vision: To create a fun place where people make new friends online
  • Target: Teens, college kids, yuppies, casual gamers
  • Problem: To connect people online through dumb charades

As we thought about this, there were a number of questions:

  • Do people care at all about charades? Ellen's charades game was wildly popular, and there was a lot of buzz around Heads Up Charades!, but that was not indicative of whether people would want to play online.
  • Would charades be engaging enough that people would want to play regularly?
  • If we set up a real-time game to mimic the mechanics of the game we are used to, that would require friends being present at the same time, which may be hard to schedule.
  • If scheduling was hard, would people be comfortable playing with...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete