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System Programming Essentials with Go

System Programming Essentials with Go

By : Alex Rios
5 (5)
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System Programming Essentials with Go

System Programming Essentials with Go

5 (5)
By: Alex Rios

Overview of this book

Alex Rios, a seasoned Go developer and active community builder, shares his 15 years of expertise in designing large-scale systems through this book. It masterfully cuts through complexity, enabling you to build efficient and secure applications with Go's streamlined syntax and powerful concurrency features. In this book, you’ll learn how Go, unlike traditional system programming languages (C/C++), lets you focus on the problem by prioritizing readability and elevating developer experience with features like automatic garbage collection and built-in concurrency primitives, which remove the burden of low-level memory management and intricate synchronization. Through hands-on projects, you'll master core concepts like file I/O, process management, and inter-process communication to automate tasks and interact with your system efficiently. You'll delve into network programming in Go, equipping yourself with the skills to build robust, distributed applications. This book goes beyond the basics by exploring modern practices like logging and tracing for comprehensive application monitoring, and advance to distributed system design using Go to prepare you to tackle complex architectures. By the end of this book, you'll emerge as a confident Go system programmer, ready to craft high-performance, secure applications for the modern world.
Table of Contents (24 chapters)
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Free Chapter
1
Part 1: Introduction
4
Part 2: Interaction with the OS
10
Part 3: Performance
13
Part 4: Connected Apps
17
Part 5: Going Beyond

Why Go?

At some point in your programming journey, your programs performed I/O-related tasks such as creating and removing files and directories. They may have orchestrated the creation of new processes and the execution of other programs or even facilitated communication between threads and processes on the same computer and between processes on different computers connected via a network.

When our programs center on using a low-level set of tasks, we categorize them as system programming.

It is alleged that system programming is tedious. But I do not see it this way at all! In fact, it is quite the opposite – an enjoyable and entertaining experience. It is like being a magician. You get to control the operating system and hardware, and you can make things happen that would be impossible in other languages.

In this chapter, we discuss why Go is an excellent fit for building efficient, high-performance system software to support real-world scenarios.

In this chapter...

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