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System Programming Essentials with Go

System Programming Essentials with Go

By : Alex Rios
5 (5)
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System Programming Essentials with Go

System Programming Essentials with Go

5 (5)
By: Alex Rios

Overview of this book

Alex Rios, a seasoned Go developer and active community builder, shares his 15 years of expertise in designing large-scale systems through this book. It masterfully cuts through complexity, enabling you to build efficient and secure applications with Go's streamlined syntax and powerful concurrency features. In this book, you’ll learn how Go, unlike traditional system programming languages (C/C++), lets you focus on the problem by prioritizing readability and elevating developer experience with features like automatic garbage collection and built-in concurrency primitives, which remove the burden of low-level memory management and intricate synchronization. Through hands-on projects, you'll master core concepts like file I/O, process management, and inter-process communication to automate tasks and interact with your system efficiently. You'll delve into network programming in Go, equipping yourself with the skills to build robust, distributed applications. This book goes beyond the basics by exploring modern practices like logging and tracing for comprehensive application monitoring, and advance to distributed system design using Go to prepare you to tackle complex architectures. By the end of this book, you'll emerge as a confident Go system programmer, ready to craft high-performance, secure applications for the modern world.
Table of Contents (24 chapters)
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Free Chapter
1
Part 1: Introduction
4
Part 2: Interaction with the OS
10
Part 3: Performance
13
Part 4: Connected Apps
17
Part 5: Going Beyond

Advanced networking

You’ve familiarized yourself with TCP sockets, conquered HTTP servers, and even wrapped your head around TLS. You might think that’s all there is to network programming in Go. How adorably naive. Now, prepare for a wild ride into the realm of UDP, WebSocket, and various techniques that will make you question your life choices.

Think of network programming as an unfinished game with perpetually changing rules. Just when you think you’ve grasped the basics, the developers throw in a new gameplay mechanic (such as real-time communication protocols), introduce unpredictable bugs (network latency), and crank up the difficulty level (scalability issues). Oh, and don’t forget the delightful online community, where opinions on the “best” way to do things are as numerous and conflicting as JavaScript frameworks.

Let’s start with the basics. UDP is the wild west of network protocols. It’s fast, unrelenting, and...

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