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System Programming Essentials with Go

System Programming Essentials with Go

By : Alex Rios
5 (5)
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System Programming Essentials with Go

System Programming Essentials with Go

5 (5)
By: Alex Rios

Overview of this book

Alex Rios, a seasoned Go developer and active community builder, shares his 15 years of expertise in designing large-scale systems through this book. It masterfully cuts through complexity, enabling you to build efficient and secure applications with Go's streamlined syntax and powerful concurrency features. In this book, you’ll learn how Go, unlike traditional system programming languages (C/C++), lets you focus on the problem by prioritizing readability and elevating developer experience with features like automatic garbage collection and built-in concurrency primitives, which remove the burden of low-level memory management and intricate synchronization. Through hands-on projects, you'll master core concepts like file I/O, process management, and inter-process communication to automate tasks and interact with your system efficiently. You'll delve into network programming in Go, equipping yourself with the skills to build robust, distributed applications. This book goes beyond the basics by exploring modern practices like logging and tracing for comprehensive application monitoring, and advance to distributed system design using Go to prepare you to tackle complex architectures. By the end of this book, you'll emerge as a confident Go system programmer, ready to craft high-performance, secure applications for the modern world.
Table of Contents (24 chapters)
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Free Chapter
1
Part 1: Introduction
4
Part 2: Interaction with the OS
10
Part 3: Performance
13
Part 4: Connected Apps
17
Part 5: Going Beyond

Logs

Logging, the unsung hero of system programming, is often as overlooked as the “terms and conditions” checkbox on software updates. Most developers treat logging the same way teenagers treat a clean room: a nice idea in theory but somehow never a priority until things start to smell funny. The common misconception here? That logging is just an afterthought, a mere diary for your code to occasionally scribble in. Spoiler alert: it’s not!

Imagine, if you will, a software development version of an archeological dig. Each log entry is a carefully unearthed artifact, offering clues to the civilization (code base) that once thrived. Now, picture some developers at this dig, using a bulldozer (poor logging practices) to uncover these delicate treasures. The result? A lot of broken pottery and bewildered faces. This, my friends, is what happens when logging into Go is not given the respect and precision it demands.

Logging in Go, especially in the context of...

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